Derek Baert | Game Designer and Programmer

Hi, I'm Derek, a game developer and designer with a focus on gameplay programming, systems programming, and combat design. I have experience working with both Unity and Unreal Engine, contributing to a variety of projects across both platforms. I'm currently seeking opportunities in game design and programming. Feel free to connect with me on LinkedIn or reach out via email!

Featured Projects

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Rift City Rebels

Rift City Rebels is a Platform Fighter developed as the capstone project for my Game Development program. In this project I worked with 5 other developers and 12 artists.

  • Genre: Platform Fighter
  • Engine: Unreal Engine 5
  • Role: System and Gameplay Programmer, Combat Design
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Virtual House Editor

Virtual House Editor is a project developed for an external client for my work placement during college. For this project I worked alongside three artists as the sole programmer.

  • Genre: Real-estate Software
  • Engine: Unreal Engine 5
  • Role: System and UI Programmer
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Spearguy

Spearguy is a short Action-adventure game I developed as an excercise in mechanic and level design. I worked on it as a solo developer using art assets from Itch.io

  • Genre: Action-adventure
  • Engine: Unity
  • Role: System and Gameplay Programmer, Game Designer
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Zecromancer

Zecromancer is a prototype for a VR Real-Time Strategy game developed as a class project. For this project I worked alongside 1 other programmer and 7 artists.

  • Genre: Real Time Strategy
  • Engine: Unreal
  • Role: AI and Tools Programmer