Derek Baert | Game Designer and Programmer

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Rift City Rebels

Rift City Rebels is a Platform Fighter developed as the capstone project for my Game Development program. In this project I worked with 5 other developers and 12 artists.

  • Genre: Platform Fighter
  • Engine: Unreal Engine 5
  • Role: System and Gameplay Programmer, Combat Design
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Virtual House Editor

Virtual House Editor is a project developed for an external client where I worked alongside three artists as the sole programmer.

  • Genre: Real-estate Software
  • Engine: Unreal Engine 5
  • Role: System and UI Programmer
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Spearguy

Spearguy is a short Action-adventure game I developed as an excercise in mechanic and level design. I worked on it as a solo developer using art assets from Itch.io

  • Genre: Action-adventure
  • Engine: Unity
  • Role: System and Gameplay Programmer, Game Designer
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Zecromancer

Zecromancer is a prototype for a VR Real-Time Strategy game developed as a class project. For this project I worked alongside 1 other programmer and 7 artists.

  • Genre: Real Time Strategy
  • Engine: Unreal
  • Role: AI and Tools Programmer
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Necrohamster

Necrohamster is a reaction based game where you must perform quicktime events to ressurect your hamster friend, but be careful not to get caught by your owner! This was developed for the Extra Life Game Jam over the course of 2 days.

  • Genre: Casual, QTE
  • Engine: Godot
  • Role: Gameplay Programmer, Mechanic Designer
  • Theme: Extra Life
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Hands off My Honey!

Hands Off My Honey! Is a twin stick shooter where you control a Queen Bee preventing greedy hands from stealing your honey! This was developed for the 2024 Annual Peg Jam over the course of 3 days.

  • Genre: Twin Stick Shooter
  • Engine: Unity
  • Role: Gameplay Programmer, Mechanic Designer
  • Theme: The Bees!
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Jelly Terror

Jelly Terror is an endless runner where you try to reach the end of each level before the hoard of killer jellyfish catch up to your submarine, all while collecting fuel to maintain your speed. This was developed for the 2023 Peg Jam over the course of 3 days.

  • Genre: Top Down, Endless Runner
  • Engine: Unreal Engine
  • Role: Gameplay Programmer, Mechanic Designer
  • Theme: Waves
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Emotional Baggage

Emotional Baggage is a puzzle game where you must pack up your belongings at different stages of your life, having to make the difficult decision of what to keep and what to leave behind. This was developed for Ludum Dare 54.

  • Genre: Puzzle
  • Engine: Unity
  • Role: Gameplay Programmer, Mechanic Designer
  • Theme: Limited Space